Rules

 

FIELD  RULES

1.The offensive team takes possession of the ball at its 5-yard line.
2.The offensive team is awarded a first down by crossing midfield.
3.Offensive starting points (3rd grade and up):
      A.  After a touchdown and extra point(s) attempt:
         -  Offense’s 5-yard line
      B.  After a “punt”:
         -  Offense’s 5-yard line
      C.  After a turnover on downs:
         -  No-run zone going into the first down (midfield)
      D.  After an interception:
         -  At the spot of the interception

 

DOWN FORMAT 

1st & 2nd grade

* The offensive team has four (4) plays to cross midfield.
   Once a team crosses   midfield, it has four (4) plays to score a touchdown.
* If the team fails to cross midfield in four downs, or score a touchdown, the other
   team takes possession on its own 5-yard line.

3rd grade and up

    * The offensive team has four (4) plays to cross midfield.  Once a team crosses
       midfield, it has four (4) plays to score a touchdown.
    * On 4th down, a team has two options:
      1. A team may play the 4th down to attempt to gain a first down or a touchdown.  
       If a team fails to convert on 4th down (either by scoring or picking up a first
       down), the ball changes possession at the no-run zone going into the first down
       2. If a “punt” is selected as the fourth down play, the referee is notified of this 
        choice. The ball will be placed on the opposing team’s 5-yard line
       (change of possession).

 

CLOCK FORMAT

1. Games consist of four, nine-minute quarters with an eight-minute halftime period.
2. The clock stops briefly at the end of every quarter for predetermined         substitutions.
3. Each team has one 30-second timeout per half. There is no carry over of unused    
     timeouts. The clock will stop during the timeout.
4. A 30-second play clock will begin after the referee spots the ball ready-for-play.
5. Clock stops in the following instances with less than one minute before halftime
    and the game:
      -  After an incomplete pass
      -  After the ball carrier goes out-of-bounds
      - After a touchdown
      - An extra point attempt
      - Official’s timeout
      - After an interception
      - During a called timeout until the ball is snapped to begin play

      - On a change of possession

 

GAME FORMAT

A unique element of this league is the game format:

* Referees lead both teams in prayer at midfield before every game.
* The visiting team (light colored jersey) calls the coin toss. The team winning the
   coin toss may choose to play offense or defense first; or choose which goal to 
   defend. The other team has the choice not made by the team winning the toss. The
   team who plays defense first will receive the ball first in the second half.
* Because the end of a quarter does not signal a change of possession, the team with
   possession at the end of the quarter will retain possession after substitutions
   take place.
* Teams will switch ends of the field following halftime.
* Scores are not kept in 1st & 2nd grade divisions.
* No division standings are maintained in any division. Such standings add
   unnecessary pressure and intensity.
* Each team will have six players on the field at a time.
* Coaches are allowed to walk the sidelines and encourage their players without
   stepping in the playing area. One coach per team is allowed in the huddle for the
   first two games of 3rd grade and above. One coach per team is allowed in the
   huddle, throughout the season, for the 1st and 2nd grade division.
   **  After the first two games for 3rd grade and above, it is strongly recommend
         that that the coach helps with play calling from the sideline to the huddle.  Do
         not call the team over to the sideline for the play
* All coaches will adhere to the substitution rules as detailed below

 

SUBSTITUTIONS

This substitution system is designed to provide every player equal opportunity for improvement. The substitution system ensures that:


* No child will sit out more than one possession at a time.
* Every child will play offense and defense.
* Every child will have an opportunity to be in the starting lineup.
* In most cases, each child will play against someone of equal ability.
* Coaches are not open to making unfair substitutions or being accused of such.
* Coaches are free from monitoring playing time for each player.
* Playing time for all players is virtually even over the course of the season.

IMPLEMENTING SUBSTITUTIONS

Upward Flag Football has a unique substitution system.  Here are a few basics of the substitution system.

* Each team will field 6 players at a time.
* Every quarter, each team will have an offensive and defensive group, which will
   change each quarter according to the substitution rotation.
* The coin toss will determine if the first group will play offense or defense first. 
   The second group will play the opposite.




RULES UNIQUE TO UPWARD FLAG FOOTBALL

OFFENSE

* A minimum of three players will be on the line of scrimmage at all times
* Only one player is allowed in motion at a time
* The ball must be snapped between the legs, not off to one side, to start play. [1st
   and 2nd may use the side snap.]
* A low profile field cone or beanbag will be used to mark the line of scrimmage

* Before handing off or passing, the quarterback must have complete possession of the ball.

RUNNING

* The quarterback cannot run the ball across    the line of scrimmage.
* Direct handoffs behind the line of scrimmage    are permitted. Offense may use multiple    handoffs. After the ball crosses the line of    scrimmage, there will be no handoffs or    laterals.
* A quarterback may immediately pitch or    lateral the ball after receiving the snap
   (one motion). The option play (QB running    down the line of scrimmage before
   pitching the ball) is prohibited.
* Five yards from the goal line and 5 yards    from the midfield first down line are
   “no running zones”. This is to avoid    short- yardage, power running plays.
* The player who takes the handoff can throw    the ball from behind the line of
   scrimmage (halfback pass).
* Once the ball has been handed off or    lateraled, all defensive players are
   eligible to rush.
* The ball carrier may not dive. A dive will result    in a penalty.
* The ball is spotted where the ball carrier’s    feet are when the flag is pulled, not
   where the ball is.

DEAD BALLS

* Play is ruled “dead” when:

- Ball carrier’s flag is pulled.
- Ball carrier steps out-of-bounds.
- Touchdown or safety is scored.
- A pass falls incomplete.
- At the point of an   interception.
- Ball carrier’s knee hits the ground.
- Ball carrier’s flag falls out.
- The ball hits the ground as a “fumble”. The    ball will be spotted at the point of the fumble.    The exception to this rule is the    center/quarterback exchange. If a snap is    mishandled, the quarterback may pick up the    ball and continue play.

RUSHING THE PASSER

*  All players who are rushing the quarterback    must begin seven yards back from the
   line of scrimmage. Any number of players    may rush the quarterback (except 1st
   and 2nd). Players not rushing the    quarterback may defend along the line of
   scrimmage or line up off the line of    scrimmage.
* Once the ball is handed off, the seven yard    rule is no longer in effect, and all
   defenders may cross the line of scrimmage.    Before each snap, the referee will
   designate the seven yard rush line.

 

 

 

         SCORING

       * Touchdown: 6 points
       * Extra point: 1 point (played from 5-yard           line with a pass) or 2 points (played from

          10 yard line with a run or pass)
       * Safety: 2 points. Scoring team will receive           the ball at their own 5-yard line

          RECEIVING

        * All players are eligible to receive passes           (including the quarterback if the ball has           been handed off behind the line of           scrimmage).
        * A  player must have at least one foot            inbounds when making a reception.
        * If a player catches a pass with his            knee(s) on the ground, the play is blown            dead and the ball is spotted at the point            of completion.

          PASSING

        * All forward passes must be received            beyond the line of scrimmage.
        * Shovel passes are allowed but must be            received beyond the line of scrimmage.
        * The quarterback has a seven-second            “pass clock”. If a pass is not thrown            within the seven seconds, play is dead,            loss of down (equal to an incomplete            pass). Once the ball is handed off, the            seven-second rule is no longer in effect.
        * Interceptions change the possession of            the ball at the point of interception.            [7th grade and up may return an             interception.]

         DEFENSE

        * Teams may run man-to-man or zone            defenses.
        * Interceptions may not be returned. The            change of possession will be awarded            at the place of the interception.
        * Only one defender may rush the            quarterback in the 1st and 2nd grade            division

          PENALTIES

          The referees will call all penalties. 

          Defense:

        * Encroachment – 5 yards from the line of            scrimmage and replay down.
        * Illegal rushing (start rushing from inside            7 yard marker) – 5 yards from the line of            scrimmage and replay down
        * Interference – 10 yards from the line of            scrimmage and automatic first down
        * Illegal contact (pulling jersey, holding,            blocking, pushing) – 10 yards from the            spot of the foul
        * Illegal flag pull (before receiver has ball)            – 10 yards from the line of scrimmage            and automatic first down

           Offense:

        * Illegal motion (more than one person            moving, false start) – 5 yards from the            line of scrimmage and retry down
        * Illegal forward pass (pass received            behind line of scrimmage or a pass            made while passer is beyond the line of            scrimmage) – 5 yards from the line of            scrimmage and a loss of down (down            counts)
        * Delay of game – 5 yards from the line of            scrimmage and retry down
        * Shielding (a non-contact block that            impedes a defender from making the            tackle) – 5 yards from the spot and a            loss of down (down counts)
        *  Illegal run (running play in the               no-rushing zone) – 5 yards from the            line of scrimmage and loss of down            (down counts)
        *  Intentional grounding – 5 yards from the             line of scrimmage and loss of down             (down counts)
        *  Offensive pass interference (illegal pick             play, pushing off/away defender) – 10             yards from the line of scrimmage and             loss of down (down counts)
        *  Flag guarding (intentional or             unintentional use of ball carrier’s arm to             prevent flag from being pulled) – 10             yards from the spot of the foul and loss             of down (down counts)
        *  Illegal use of the hands (stiff-arming,             blocking) – 10 yards from the spot of the             foul and a loss of down (down counts)

        *  Diving (diving toward the end zone or

            first down) -- 10 yards from the spot of

            the foul and a loss of down

        *  Illegal formation (false start, not enough

           men on the line of scrimmage) -- 5 yards

           from the line of scrimmage and replay of

          down